The online racing simulator
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VALE 46
S2 licensed
Im the car in front ... and no he didnt Tunnel vision wouldn't exactly make sense though, because its a Tcam not drivers perspective

The FO8 is such a good car to race now, but hardly anyone uses them
VALE 46
S2 licensed
To be honest it can be whatever you want I guess tunnel vision makes sense with the focus just on the car in front ... but so would speed blur.

Do you think he caught me before the corner ?
VALE 46
S2 licensed
If you have edited the pic, add it to the edited pic thread ... if its just a screenshot and hasnt been edited add it to the raw screenshot thread
VALE 46
S2 licensed
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VALE 46
S2 licensed
BF1 ... again :woohoo:
VALE 46
S2 licensed
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VALE 46
S2 licensed
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VALE 46
S2 licensed
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VALE 46
S2 licensed
I dont know if its true, but i'm sure i read somewhere that if you alt+tab out of LFS, then go back into it it doesnt have AA and AF any more, and people were saying they were getting more FPS, but only because the AA and AF werent being used. So maybe thats whats been happening before.

Just turn AA and AF on (as high as they will go) in your card settings (make sure its set to always on and not game specific) load up LFS, put it on the highest resolution, run a replay (then you can slow it down if you get bad FPS because of the increased resolution) and press print screen. Go into photoshop, paintshop pro or whatever and paste it ... its not that hard
VALE 46
S2 licensed
I dont know why racing games never have it, but the sound of a car up close and in the distance can be completly different as you can hear with the BRM, grumbly and roaring up close, but smoother and howling in the distance. Obviously it would depend what cars, but the F1 cars would do it, and you should be able to hear the car basically the whole way round the track.

I have only just found this game (only just finished downloading from steam) Red Orchestra: Ostfront 41-45, but it mentions ... Distance-based sound system dynamically creates the battle ambiance.

I've said it before, but for games that use samples and merge the samples at different rpm, why not have another set of samples (distance sounds) and merge them with the other samples as the distance increases. Is this possible ?
VALE 46
S2 licensed
You should try TT Superbikes http://www.game.co.uk/ViewProd ... ?cat=10252&mid=323010 . Its quite realistic, although you can get into some rediculous slides, but thats about the only thing that lets it down ... and the Isle of Man track is fantastic, 17mins or more per lap requires a lot of concentration, and you have to tell yourself not to push too much, takes some learning too Fantastic


So whats tourist trophy like ... realistic handling? Does it have a proper on-board camera, and whats the sense of speed like ?
Last edited by VALE 46, .
VALE 46
S2 licensed
Im not for or against it, but pitting on the last lap doesnt always make a difference

Reasons against it
"unfair" advantage - loose less time
unsporting

Reasons "for" it
loose less time
its not breaking any rules


You can understand people that do it, because its an advantage and its within the rules. Whether its unsporting or not is a matter of opinion

wikipedia says
"Unsporting Behaviour can be found in many sports, but is often referred to in Soccer/Football. Some examples that may be classified of Unsporting Behaviour is :
  • Hard Fouls,
  • Holding an opponent or deliberately handling the ball for the purpose of preventing an opponent from gaining possession of the ball,
  • Faking an injury,
  • Saying things that are designed to confuse or distract an opponent,
  • Harassment (such as jumping around, shouting or making gestures to intentionally distract an opponent,
  • Jumping in front of a corner kick, free kick or throw-in,
  • Worrying the goalkeeper or trying to prevent him from putting the ball into play,
  • Blatant cases of holding and pulling an opposing player or his uniform,
  • Any action designed to deceive the Referee,
  • Behavior which in the Referee's judgment is unsporting or causes an unfair advantage."
And how often do you see the above in a match ...

I dont think pitting on the last lap is unsporting, just making use of a "grey" area in the rules, which is something you see a lot of in F1 tbh
VALE 46
S2 licensed
If its a 30 lap race, and the people that take a pit stop half way through are doing 1.20 lap times on average ... they would take 40 mins.

If you are fuelled to the end of the race, and have to look after your tyres, your going to be slower. If you are roughly 1 second slower each lap that would take an extra 30 seconds ... do you get a 30 second advantage from pitting on the final lap ... i dont think so


How are these not tactics?
VALE 46
S2 licensed
Just want to point out that I have the wheel set to 900, even though in game after you turn it 720 it doesnt do any extra rotation ... i can still turn the wheel more in real life but it has no effect in game so theres nothing wrong with it set to 900, just that you dont have any ffb stopping you turning the wheel more.

The only reason i have it on 900 is that i have noticed when you load up other games with roation of say 400, sometimes it doesnt load the profile (for no apparent reason), so you have to quit the game and load it again and hope it works. My wheel in windows will turns 900, so i dont have to worry about the profile not loading properly every time i start up LFS.
Last edited by VALE 46, .
VALE 46
S2 licensed
There's nothing wrong with pitting on the last lap IMO (its not against the rules ... im not saying i do it though), its a tactical move, you either run heavy with fuel and go easy on the tyres (which costs time) and pit at the end, or run light and push the tires (earlier stop). The main problem is that people put in mandatory pitstops in races which are quite short.
VALE 46
S2 licensed
Again, with football you dont turn over 5mins from the end to see the winner, same with any sport, you watch it because you enjoy watching it.


"Of course you don't do that, fans will be watching the action right from the start. But do you ever ask yourself why you have to watch the whole race when only the final position counts?"

It sounds like you dont want to watch it ... and no one's making you watch the whole race anyway
VALE 46
S2 licensed
Quote from wE1l :Like Kimi at the 'Ring, last year. He drove a fantastic race, from second on the grid, and led for most of the race. But his front suspension failed him on the very last lap, so even though he was still 'classified', (in 11th place), he received zero points, for what was a truly valiant effort.
Zero points is by no stretch of the imagination what Kimi deserved for putting in that fantastic drive.

His suspension braking was a cause of his own actions ...

You cant give out points according to effort. Imagine if it was the same with football, one team leads for 80mins ... with 5mins to go the other team equalise, in the last min they then get the winner. You wouldnt give the other team leading for 80mins any points ... "you didnt win the match, but you put in a lot of effort, thats worth 1.2759 points" illepall
VALE 46
S2 licensed
Why would they want to change the point system, whats wrong with it as it is

Your way is too complicated to work out quickly ... so anyone new to F1 will probably not understand and not watch again.

As said all ready, passing near the end, or on the final lap is basically pointless (<-- get it :chairfall) and thats what is most exciting, a close finish.
VALE 46
S2 licensed
... incredible ...
VALE 46
S2 licensed
Started to edit one ...
VALE 46
S2 licensed
AEF there are white lines around the car and the lights ... doesnt look right
VALE 46
S2 licensed
It's kind of obvious he doesnt have a S2 licence otherwise he would of shown us proof instead of hinting "am i licenced, arent i licenced ... blah blah blah BS" illepall
VALE 46
S2 licensed
That's actually pretty cool Yaamboo :cool:, it would be good to see the track selection look like this


edit: i would move the LFS logo down into the corner ...
Last edited by VALE 46, .
VALE 46
S2 licensed
1) He turns in too early
2) He locks up, but tbh it doesnt look like a big lock up, and he's all ready slowed down quite a bit
3) He does slide, and corrects it by centering the wheel
4) It looks like he has caught the slide and turns into the corner, at this point i would put money on him still being able to make the corner
5) He straightens the car up for no apparent reason, it doesnt exactly look like he is sliding any more ...


Even if it was a genuine mistake, its just his past actions catching up with him. If he hadnt done some of the stupid things in the past it might of been looked at differently, but we've seen what he is capable of ....
FGED GREDG RDFGDR GSFDG